Thursday, February 18, 2010

The reference design features 128 processors cores operating at 1688 MHz, which produces an astounding 432 GigaFLOPs of processing power. Each processor core is capable of being dynamically allocated to vertex, pixel, and geometry operations for the utmost efficiency in GPU resource allocation, and maximum flexibility in load balancing shader programs. Working alongside the processors cores are 64 texturing processors (eight texture processors per shader block) each capable of one addressing and filtering operation per clock. With a peak bilinear fillrate of 43.2 gigatexels, it offers unprecedented texturing performance for any GPU. The chip features sixteen render back-end units (ROP) with full support for 128-bit high-dynamic-range rendering and NVIDIA’s exclusive 16x Coverage Sampling Antialiasing (CSAA) algorithm. The ROP compression system has also been enhanced to improve performance at extreme resolutions such as 2560 x 1600. The enhanced compression will help keep memory usage in check and help performance in high resolution, antialiased scenarios.

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